
- #JEDI ACADEMY MODS GOG MOD#
- #JEDI ACADEMY MODS GOG CODE#
- #JEDI ACADEMY MODS GOG LICENSE#
The relevant GPL license is included in the "readmes” folder. You can turn them on with r_FBOs 1 - I found that dynamic glow was made significantly faster on OSX. It won't be anything on the scale of rend2, but for now it has some kind of support for frame buffer objects. rd-rendsaurus A heavily in progress new renderer.A 2D minimap is also loaded from minimaps/mapname.mmap. Giving NPCs and misc_radar_icon entities the icon key will set a custom icon. Radar The radar system from Siege in MP now works in SP.You can turn it on for guns with cg_trueguns and turn it on for sabers with cg_fpls. TrueView As seen in Open Jedi Project and all the other mods that used it, TrueView shows the player model in first person view.For faster force regeneration, g_forceRegenTime has been brought over from MP.
Force Repulse is gained automatically during the SP campaign.
New force powers Force Insanity, Destruction, Repulse and Stasis have been added. Saberthrow Saberthrow is now a force power. Not completely ready yet, but you play around with it (with cheats enabled) by doing "give weapon_bryar_pistol" and then "setsaberstyle katarn" in the console. Katarn Saberstyle A gun / saber stance. Improved jedi_hm DT's very nice improved Human Male jedi is included. A DC15-A clone rifle, DC15-S clone blaster and E-5 droid blaster have also been added.
More usable weapons The tusken rifle and noghri stick are fully usable by the player. While the E-Web is equipped, the player moves more slowly. Detachable E-Web The player can detach an E-Web from its mount by pressing the Use Force button whilst using it. Ghoul2 view models First person view weapon models are now allowed to use. If you enter “newPlayerTint 0 ”, any shader stages for the player with “rgbGen lightingDiffuseEntity 0” will be tinted to this colour rather than the usual. Extra Player Tints (Unused) Playermodels are able to have multiple tints. Raz0r's MP Movement Raz0r's MP-style movement from the SP speedrun version can be enabled by getting g_MPmovement to 1. eent files Maps now load entities from mapentities/mapname.eent in addition to loading them from the. Better Entity Spawning The /spawn command now supports entity keys, e.g. RGB Character Colours Adds an RGB slider option to all player species. NPCs can have heads set using the playerHeadModel and customHeadSkin commands in their. headswap files in the sp_custom.pk3 for examples. Headswapping Several new heads are available for the human male and human female species. sab file specifies where a hilt will be holstered. A tag_holsterorigin can be added to a hilt for better placement. Saber Holsters Lightsabers are now holstered when not in use. An example customisable hilt is included thanks to AshuraDX. Custom Sabers Now lightsabers can be customised like the player species. A custom ignition flare can be specified for a lightsaber with "ignitionFlare " in the. Ignition Flare A lightsaber ignition flare can be enabled in the console by setting cg_ignitionFlare to 1. SFX Sabers SFX Sabers can be enabled in the console by setting cg_SFXSabers to 1.
Higher blade numbers are set with saberColorRGB2, saber2ColorRGB3 etc. If you want to set one sabercolour for base and one for this mod, you can set the sabercolor of the NPC or lightsaber to the base value, and sabercolorRGB to the RGB value for this mod.
#JEDI ACADEMY MODS GOG CODE#
It is possible to set the sabercolours of NPCs by setting their sabercolor to a hex code in the. RGB Sabers These can be set in the menus or by setting the sabercolor to a hex code in the console - for example "/sabercolor 1 xff0000" will set the first lightsaber blade to be red.It also uses Open Jedi Project code for TrueView. It's based on OpenJK (so the code is released under the GPL and available at ) and a slightly modified version (for SP) of AJL's SFX Saber code.
#JEDI ACADEMY MODS GOG MOD#
Jedi Academy Enhanced is a mod for Jedi Academy Single Payer which adds RGB sabers, saber customisation, holstering, new force powers, some extra character customisation options using “head swapping” and optionally allows you to use AJL's SFX Sabers. NOTE: If you're having crashing issues, try the default renderer by setting cl_renderer to rdcustomsp-vanilla NOTE: If you don't already have it and you're on Windows, you'll need the MSVC++ 2010 redistributable: